NOTE: The lowest n bus indices are reserved for hardware output and input, where n = server.options.numOutputBusChannels + server.options.numInputBusChannels. that can be used to communicate with audio devices. The maximum number of buffers that are allocated to interconnect unit generators. From the execution of this SuperCollider session, the SCPGP interface allows for the definition of higher-level Units, composed of one or several SynthDefs. This is true by default; if you find unacceptable delays (beachballing) upon server boot, you can try setting this to false. For scsynth this value is ignored. This makes it convenient to launch multiple servers with the same options, or to archive different sets of options, etc. The default value is "127.0.0.1", meaning only listen to OSC messages on the host. This can be set in Windows's Audio Control Panel. These are just quick "reminders" of how to do common things. Return an Array of Strings listing the audio devices currently available on the system. I went through some forums and they suggested to look for output devices options and set them, I did a - Default is false. A Gentle Introduction to SuperCollider Bruno Ruviaro November 20, 2015 PartI BASICS 1 HelloWorld Ready for creating your ﬁrst SuperCollider program? The default, nil, will use the system's default input device. The API (listed before the device name) needs to match between the input and the output, for example:o = Server.default.options; This corresponds with the option "-U". "SC_JACK_DEFAULT_INPUTS".setenv("system:capture_1,system:capture_2"); In the Audio Devices window click on the Plus button on the bottom left and choose Create Aggregate Device. Assuming you have SC up and running in front of you, open a new document (menu File!New, or shortcut [ctrl+N]) and type the followingline: 1 "HelloWorld".postln; The default is true. Return an Array of Strings listing the audio devices currently available on the system which have input channels. Quarks and Plugins. Functions Nicole feels like she's got the hang of SuperCollider and she heard Bush say that the economy is picking up, so she's dropped out of grad school to work for the new SuperCollider start-up company SuperSounds.com. This value will be automatically increased if a more complex def is loaded at startup, but it cannot be increased thereafter without rebooting. Server.default.reboot; You can programmatically obtain a list of available audio devices without booting the server:ServerOptions.devices; // all devices Turning off streams can reduce CPU load. Either \udp or \tcp. The default value is false. In addition, the output parameters can be in any valid data type e.g., integer, date, and varying character. Use Ardour (the "Track/Bus Inspector" window) or QjackCtl to connect the "SuperCollider" track to SuperCollider's outputs. It might provide better performance with built-in soundcards and it should allow for multichannel operation with such devices (if supported by the hardware). Number of audio threads that are spawned by supernova. By default, the Server object in the client begins allocating node IDs at 1000, reserving 0-999 for "permanent" nodes. 6: Private 1 7: Private 2 etc. Return an Array of Strings listing the audio devices currently available on the system which have output channels. This memory is used to allocate synths and any memory that unit generators themselves allocate (for instance in the case of delay ugens which do not use buffers, such as CombN), and is separate from the memory used for buffers. This must be the same in the Server instances on every client. The default is 8192. Not all sizes are valid. Please excuse any errors of commission or omission. The number of samples in one control period. See Audio device selection for more details. A ServerOptions' instance variables are translated into commandline arguments when a server app is booted. When the server is compiled to use JACK as the audio backend, the ServerOption's device can be used in two ways: A nil device is equivalent to Server.default.options.device = "default:SuperCollider"; The JACK connections can be configured via the environment variables SC_JACK_DEFAULT_INPUTS and SC_JACK_DEFAULT_OUTPUTS. One possible reason why a server may fail to boot is a mismatch between input and output devices' sample rates, which may occur when using a different device for input and output (which is the case when using a Mac's internal soundcard). You can change its name to something specific if desired, for example "InternalAndMOTU". SuperCollider Quick Reference. This is also used by the language to split ranges of Nodes, Buffers, or Busses. To create an output parameter for a stored procedure, you use the following syntax: parameter_name data_type OUTPUT A stored procedure can have many output parameters. o.inDevice_("Windows WASAPI : Microphone"); You may change this default here. MME, WASAPI, ASIO etc.) The default is 2. Good page for beginners. It is connected to my stereo receiver. A String that allows you to choose an input sound device. The number of audio input bus channels. The default is 64. JackDriver: connected SuperCollider:out_2 to system:playback_2 SuperCollider 3 server ready. If the string is "01100", for example, then only the second and third input streams on the device will be enabled. ServerOptions.inDevices; // input devices A Server's instance of ServerOptions is stored in its options instance variable, which can be accessed through corresponding getter and setter methods. After rebooting the server (Server.default.reboot) you should see in the post window that it now uses the Aggregate Device instead of system defaults: Note that when you specify a sound device through SuperCollider's ServerOptions, there is no need to use the aggregate device as the system's default device. After installing ASIO4ALL, it can be selected as follows (confirm in the post window when the server boots):Server.default.options.device = "ASIO : ASIO4ALL v2"; A reference for making audio device selection, /usr/local/share/SuperCollider/HelpSource/Reference/AudioDeviceSelection.schelp. WARNING: Until SuperCollider 3.10.3, this was set to "0.0.0.0" (listen on all network interfaces). As of right now, i go to sounds, then select digital audio as my output, and go to properties. The people who wrote SuperCollider are much cleverer than me so I'm assuming there's a good reason as to why this remains unfixed. You can change its name to something specific if desired, for example "InternalAndMOTU". The most recommended APIs are listed first. A nil value (the default) means no restriction. This is an example of multi-plexing. Since SuperCollider outputs its audio signals to the JACK sound server, any other JACK-aware program has the opportunity to record, process, and use them.This portion of the tutorial will help you to record SuperCollider's output in Ardour. To the right of the volume slider for each app, click the “Output” or “Input” dropdowns to assign a different output or input device to the app. (Not to be confused with the global sample buffers represented by Buffer.) The second is either a UGen or an Array of UGens. Both input and output device should use the same sample rate (although some APIs might provide resampling). If non-nil the server app will attempt to set the hardware buffer frame size. Partial device name matching is supported in Windows (though not in macOS). 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