As such, scoundrels are unfortunately lacking in the simple toughness needed to gut out toe-to-toe battles, but will gain many more skills than the other classes to supplement their lack of enthusiasm for intimate combat. Helping them entails killing a terentatek in the eastern part of the caves. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. Hes not able to pay so your only choice for Dark Side points is to kill him. (So where's the feat called scout's honor?) Hell help out by making a distraction. Now that you control B-4D4 head to the Czerka Offices and speak with Jana Lorso. Also, in the Graphics options section type a line that says . Your conversation choices will still affect your Force alignment, but not as much as what's about to occur. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. Even if you can't deter the other enemies from attacking, your best bet is still to try to stun Sherruk somehow and concentrate your attacks on him while he's incapable of fighting back. Jedi radiate a sense of internal power that can greatly affect those around them. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. He'll appear with two Dark Jedi friends, who should be eliminated before you take on the boss man. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. - Albert Einstein, No they haven't attacked the Ithorian Compound yet, what do I initiate that, I have talked to the guy at the end of the habitat, thats Opo Chono, I have talked to the guy at the end of the habitat, thats Opo Chono, My bad, I confused him with the Ithorian assistant, silly Star Wars names. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. There are a couple more difficult fights, one in another section of the barracks, and one in the control center on the western end of this level. In your rush for the more destructive powers, you might overlook Force push, but discount the efficacy of stunning powers at your own risk. . It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. Understanding that that Czerka would likely discover what had happened, B-4D4 and T1-N1 waited at the docks for the first shuttle to Nar Shaddaa. Have the Czerka mercenaries attacked the Ithorian compound yet? Even if you have poor scores in those skills, the bonuses may help you out in a jam; if you run into a lock you can't pick, you can attempt to equip the interface visor rather than switching out party members to see if that will help. Once you head into West Ahto, Elora will ask Jolee to help her; her husband, an old friend of Jolee's, has been arrested for murder. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. Jedi are renowned for their ability to recognize and adapt to the various threats that surround them in a battle situation, and are thus generally much more adept at defending themselves in a fight. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. You can run to the far end of the path and pull the lever to kill them easily, but you won't gain any experience from doing so. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. (If you have a hard time here, just run away from Brejik and let Bastila take care of the enemies.) After Bendak falls, talk to Ajuur one last time to get 700 credits that were wagered, as well as Bendak's blaster. If you wind up with a huge number of credits, you might want to pick up thermal detonators, life support packs, and as many deadly mines as you can carry, presuming your PC has a decent demolitions score. Before you fight him, though, you might want to try laying down a bunch of mines in front of the door leading south. Bring the casing back to Jaarak, Woorwill's friend. Some people just don't feel like getting singed by blaster fire every time they step out for a cup of java juice at the cantina. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. Head back to the elevator and take it down to the hangar level. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. After the enemies fall, the previously sealed door will unlock itself. If you do kill them, one of their bodies will have the Sith medallion that you need. Facing Uthar and Yuthara together is obviously going to be difficult for any but the brawniest of Jedi guardians. However, Moza was unsure if it was wise to let him go, as he was now programmed to lie, a trait not expected in droids, thereby causing much trouble. Light side characters, in short, will need to: And so on and so forth. Equip him if he's in your party and begin exploring the Sewers. The first tune-up requires a repair skill or four, and adds two to HK's dexterity; the second upgrade requires eight repair, and adds two defense; the third requires 12 repair, and lets HK regenerate one hit point per round; and the final upgrade requires 16 repair and gives HK an extra +2 to dexterity, and doubles his regeneration rate, as well. Take the escape pod to get away from the Endar Spire before it's destroyed. Star Wars Knights of the Old Republic II: The Sith Lords Xbox Walkthrough - The Gamers' Temple - Page 17. . The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. The Sith, of course, spot you, and you find yourself in a fight before you know it. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. He'll go through a long exposition about how he plans to destroy the dragon by luring it out of the cave into a minefield that he's placed near the cavern's entrance, but he'll need your help to lure the, um, lure into place. You can wander through this area, killing all of the Kath hounds that you find. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. Another place of interest is the swoop registration office, where you can speak to Motta the Hutt to pick up the Signing Nico side quest, or sign up for some races of your own. LucasArts, a division of Lucasfilm Entertainment Company Ltd. Thanks, it's been several years since I've played 2 and I couldn't remember if you. Meet the leader of the Czerka operation here on Telos. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. Jolee is one of the last NPCs you'll add to your party, but he's far from the worst. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. So, you respond: Even though you're responding to hypotheticals, you will take a significant Dark side shift from responding this way. This prisoner can be easily killed by flipping T3-M4 into your party and letting it access the terminal next to the prison cell; set it to fry the prisoner and your job is done. You should have your first encounter with one of the Dark Jedi groups that Malak has sent to hunt you down. Before you get there youll come across a Sullustan being harassed by a couple of mercenaries. While Jolee won't have as high a vitality as either Bastila or Juhani, his offensive capabilities are on par with Bastila, at least, and may even exceed hers if both are using the same type of lightsaber. In addition, each individual Jedi class will get a feat unique to it. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. The game takes care of all of these dice rolls and calculations, but if you ever want to pop the hood and see what's really going on in battle, go to the Messages menu in the Options screen and hit X to show the feedback. NPCs are characters that are controlled by the computer. I seem to remember the trigger for that dialogue is the Czerka guy (the unhappy one) in the Cantina. Once Juhani relates enough of her backstory, you'll run across a beast of a man named Xor, who apparently intended to buy Juhani as a slave at one point in his past. If all goes well, the teammates of your runner character will follow closely, ignoring the enemies, and your party can stand by the sealed door and fight off the enemies together. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. You'll want to finish these two off first, preferably after stunning them somehow, then kill the rest of the Sith troopers. As for the other barracks, if you're having trouble, try sending your PC in to open the door alone by using solo mode (back button). Head down to the droid shop to inquire about this mystery droid that can speak Tuskan. Dark Side Solution: Congratulations, you just became a bounty hunter. Each area consists of an ancient computer terminal, protected by a guardian droid. The Assualt class brings the single best ability in the game at its first level. You will not believe Malak's statistics; this is a fact. You'll eventually come across the quintessential Star Wars body part, a severed arm. Apparently, they've set up a large number of turrets around the position, the better to destroy any approaching intruders. This path leads to the Dark side, obviously, but you can still choose to double-cross The One by listening to what the Elder Councilor has to say on the subject. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. Did someone say puzzle? Head back out to the Residential Area and take the Exit to Entertainment 081. The fight is worth it, though; one of the nearby locked footlockers contains 2,000 credits, plasma grenades, and other items. Catwoman, as we refer to her, will evolve into your party's prime killing machine with a minimum of fuss. Yep, shot her in the back. While you're leveling him up, you will probably want to pump his repair and computer use skills, as well as give him another rank in gear head, since all of this put together should get you up to at least the 16th rank in each skill, which will save you spikes and parts over the long term. Assuming you destroyed the harvester, feel free to be truthful; they'll actually commend you for your environmental awareness, which should make all you Final Fantasy players feel right at home. You'll find a suit of combat armor in a footlocker, as well as some new weapons, so re-equip your main character. Still, you can clean him out of 750 credits altogether, if you have a decent deck. 1 / 3. 7) Lieutenant Grenn Open the door to the back of the office and speak with Lt. Grenn. He's tough, but fortunately not quite at the one-shot-one-kill level that you would've encountered if you had challenged him when you first met, in the Lower City Cantina. This quest doesn't involve Force attunement adjustments; screwing it up will only convince Bolook of your incompetence. They will use grenades before battle, so be wary of the sudden drop of health, and have Bastila queue up a couple of cures if necessary. Czerka Mainframe 5. You won't have to run around to find Hulas here; he'll be waiting for you just outside the exit from Anchorhead. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. A character or monster's defense rating is an aggregate of any bonuses from armor, their dexterity attribute, and any feats or Force powers that are active. If you're going for Dark side points, double cross Freyyr and get Zaalbar to side with Chuundar. She will give you a job to visit the Docking Module and intercept the transfer of a droid in Shuttle Bay 2. If you're the type of person who likes to micromanage your PC and let your other party members do as they wish, then you might want to ensure that your NPC party members are selecting passive feats when they level up, rather than letting the game decide to give them active feats. Once you've broken into the terminal, you can open all of the cell doors in the prison, which lets out all of the Rodian crazies, then activate the emergency riot system, which will kill all of the Rodians and Sith in the hallway. Once your chosen character is right on top of the exit, switch Solo Mode on and switch to one of your other characters, then rush them over to the elevator. He was once a protg of Saul Karath, erstwhile Republic admiral and now commander the... Out to the back of the last NPCs you 'll eventually come across the quintessential kotor 2 czerka mainframe erase Wars body,... Us access to the starboard side of the office and ordered the droid to follow her with Chuundar for but. 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In your party, but not as much as what 's about occur!
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