Given the current lack of strategy guides for Jaws of the Lion characters, I figured I would put one together, starting with the Voidwarden. I decided to make shawdow boxes as gifts for the players . Create an account to follow your favorite communities and start taking part in conversations. Last week we had opportunity to familiarize with the first two Gloomhaven: Jaws of the Lion characters: Voidwarden and Demolitionist. Press question mark to learn the rest of the keyboard shortcuts. My one critique is that there's no discussion on perks. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. I'm looking to understand the optimal and most powerful builds for JotL characters. Another example: "Terrible Level 1 card - leave it and forget it exists" to describe Cold Embrace is so funny to me. This process can be sped up by including some cards that facilitate recollecting the Favorite - Retrieval at first level and the more vicious Ripped from the Flesh at the fourth both combine an attack with the retrieval of the weapon. 23 and 26 are both movement so they let you throw out your top attack actions faster and 13 can get Freeze the Soul going early. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Get fantastic premium trays & other components from Cube4Me. Red Guard is one of those classes in Gloomhaven that requires a good understanding of the game mechanics, as being a tank means that you are always ahead of anyone else and your duty is also to carry the team through the dungeon. I'm playing with a friend from home and then with my wife and so I'll still see all 4 characters and play 2 of them myself. Probably not the most beginners friendly as you always have to play first and take important decisions; but if you like those things, this is definitely the class you want to play. It is big physically, with the boxand tokens far from a travel game - made even heavier by a hefty $100+price tag. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Interesting guide. I have healing as a suppliment. But wow, that could not be further from the truth in the Jaws campaign. I am not looking necessarily at the *Best* combination, just at one that works well in terms of synergy and most importantly, one that is fun to play. That choice worked out pretty well since moving and healing in one action is so efficient. Stamina Very bad, with only 9 cards in the deck he is always the first to get exhausted. Still, I think it will be fun to play Demolitionist! As you learn the game, character abilities expand quite a bit. https://www.youtube.com/channel/UCS2FoDYpOFZ42XQ7iy9OU3Q?sub_confirmation=1Links to each class(non spoiler names used)Spellweaver 1:02Tri-Force 3:00Red Guard 4:47Mind Thief 6:11Eclipse 8:02Hatchet 9:52Tinkerer 11:43Lightning Bolts 14:30Circles 16:15Brute 18:25Voidwarden 20:03Cthulhu 21:39Angry Face 23:31Bear 25:14Cragheart 27:13Saw 29:01Three Spears 30:41Demolitionist 32:03Diviner 33:35Scoundrel 35:23Sun 36:57Music Note 38:33Other videos of mine you may like:How to Play Gloomhaven on Tabletop Simulator https://youtu.be/7Mzmofs7bSo7 Jaws of the Lion Changes from Gloomhaven https://youtu.be/AYDcx3m6z3s6 Obscure Gloomhaven Rules https://youtu.be/AlGxRqdvPuA20 Common Rules Mistakes https://youtu.be/0Vg5ZfqgHDc9 Essential Beginner Tips You Must Know! Keep agile and out of the way as much as possible as the Inox hurler. To compensate for skipping them, they should be given 40 gold, 10 experience, and 1 perk. Spoiler tagging any unavailable items and post-5 card names. It's again a slow way to play. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You will have to carefully study the board for best positioning and plan ahead your moves to use all the abilities on your cards at their full potential. Average he has some good movement cards but also many move 2 cards which dont always help to let him reach the wanted position on the board. This doesn't mean they are any worse. So comments like "Bad level 1 card, never need to take it" on Close to the Abyss is hilarious to me because it's a mainstay for me and still in my deck at Level 8. Refrain, Stupify, and Numb provide infrequent but welcome crowd control. He can deal an incredible amount of damage while keeping himself away from the enemies.Pair him with a good tank and your campaign will run smoothly for most of the time. Voidwarden is suited for players who like taking their time to study the dungeon and planning the actions for a few following turns. Crushing Cold is better than Commanding Presence (making an element vs using one), but I think there are decent arguments for either one of the early initiative cards. She also has useful crowd control abilities, where she gets enemies to attack each other or make them move under her control, and finally, she can heal the allies (but this comes often at the price of poisoning them). The combination of melee and ranged damage, his board control abilities, the extremely high health and good damage mitigation make this character the perfect ally that you always want in a party. But other charactes can heal themselves and I feel you've better heal options. This let our VW pretty consistently keep ~8 curses in the enemy deck and has saved our overzealous Red Guard many times over. and our I'm no Gripeaway (and I look forward to reading his once they are up!) The Infinite Beyond: The Blacksmith and the Bear: Fan-Made. Actually, you can finish the campaign with all the combinations, but some of the classes clearly work better than others. Its nice to throw down in the last room to get some XP and maybe disadvantage your foes for a couple turns but mostly for the XP. The Demolitionist is a fun class to play and one of the most straightforward characters if the scenario has a certain condition: the presence of obstacles. Timestamps to each class below if you don't want to spoil the ones you haven't yet unlocked! 2-Player Jaws of the Lion better with 2 characters each? Health Top notch he has 10 hp at level 1 and 26 hp at level 9 so he will never be seriously in danger. There's an argument for playing solo with two characters, then replaying with the other two. Voidwarden can be a powerful class if played in the correct way. Any level/character from Gloom or Jaws. Jaws of the Lion is Gloomhaven made more focused and more narrow. While completely not my style, I appreciate that thematic and intriguing traveler of the Gloomhaven world. All the coolest stuff that I love!! More next week, when I provide details of another two characters Valrath Red Guard and Inox Hatchet! Instead of taking a level 8 card I went back to level 7 and grabbed Spirit Hunger. Took a few minutes to make these to match the ones I had found for Gloomhaven, I like the equipment slots. If you're going to spread poison within your own team mid-combat, better to do it after the enemies have already acted. My GF and I played through as 2 players and little bit after a certain point, then tried the other two for the second half of the game. They are completely compatible just missing a few mechanics, like retaliate. I am especially fond of abilities allowing other players to take action during the Voidwarden turn or forcing monsters to attack each other Can be relatively fast (initiative 15) as well as pretty slow (initiative 89) which, if well combined, can give him/her two actions in a row. Not in the eyes of the Jhinda culture, which has permanently turned its back, but at least within their own esteem. Very bad she has plenty of good abilities in the bottom section of the cards, at the cost of not having much movement. With so many options, decision paralysis can be a prevalent factor when leveling up characters. She deals a good amount of indirect damage by forcing enemies to attack each other or granting your allies extra actions. My name is Michael and I have been playing board games since my youth, being firstly attracted mainly EURO ones. Conversely, any character from Gloomhaven can join the "Jaws of the Lion" and be played in this game. Pretty good many of her actions grant experience even though most of them are strictly related to the correct usage of some elements. Initiative Fairly good he has some fast initiative cards that can let you move first not so rarely. Link to my recommended gear: https://neuralnetgames.com/recommended-products/Subscribing helps grow my channel! Press question mark to learn the rest of the keyboard shortcuts. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Following the play of the card, the token is persistent - it can be recollected from enemies killed with the Favorite attached to them and used on a new target. Gloomhaven: Jaws of the Lion DLC Void Warden Character Guide By Bryan Thompson Published Jun 20, 2022 The newest support class added in the digital version of Gloomhaven: Jaws of the Lion, the Void Warden is a support centered around mind control. Not to mention special introductory cards (which you will be able to see on the pictures). Seems like a challenging way to play! My girlfriend and I have stuck to just two characters and it's been working out just fine. It is big in its story, a sweeping tale of fantasy both high and gritty of the strangeness and adventure that pour forth from the eponymous township. Because Signs of the Void does that. Initiative Kind of ok you must balance fast and slow initiative cards at lower levels, but while the game progresses, you can unlock some powerful fast cards and the slowest cards are always in an acceptable range. I like the top as a relatively big loss attack to burn for XP at the end. He can be used effectively with other classes - acting as a makeshift frontline for the Voidwarden or forming a violence-cyclone with the Demolitionist - but is best used as a second string, picking away at enemies from a ways off. Required fields are marked *. And with 4 full classes and range of. Generally speaking, the movement speed itself isnt that great, but its functional to his core gameplay: kill an enemy and run to where the enemy was to collect his favourite axe and loot the coin. Stamina Below average for the main reason that your hand is basically a 9 cards hand due to the fact that you always play a loss card (the Favourite) in the first rounds. Poll: Best 2-Player Character Combo | Gloomhaven: Jaws of the Lion . Hello, I have a birthday coming up, and I want to introduce my partner to Legacy games. Doesn't that mean you lost all your upgrades etc? The Voidwarden can also offer powerful boons of healing and stamina, but those gifts usually come at a terrible price. Now that's a loss card. With the above I dish out a bunch of damage. Luckily for those who do not feel like diving in the deep end,Gloomhaven's creators are releasing a tie-in game that, while simpler and streamlined, promises to turn up the action and the pace:Gloomhaven: Jaws of the Lion. Only include Fan-Made that has been approved by cephalofair.Jaws of the Lion Wiki Icon Campaign Description Jaws of the Lion: 20-scenario Standalone simplified version using the Gloomhaven system. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Health Very good he has 8 hp at level 1 and 20 hp at level 9, like the Demolitionist, but compared to him Hatchet is almost always outside of enemies range and in the remote case he gets hit that wont be a huge issue. I always loved history and finally drifted towards my preferred type, i.e. He has both melee and ranged attacks, plus multiple board control abilities that make him perfect for any type of enemies he faces. I haven't been able to find any gloomhaven centric resources where players can post their build. With OG Gloomhaven, I'd say absolutely. The bottom of Sap Warmth came in clutch multiple times as a Heal 12 across the entire team before I finally got rid of it. What is worth noticing is pretty large hand with 11 cards that character will be able to survive even through longest scenarios. Watch and find out! Can confirm that it was still pretty difficult. This card gives the Hatchet a one-time +3 to a ranged attack, which also gets doubled by the x2 and blessing modifiers. Thank you! Voidwarden often benefits from going late, particularly when she's poisoning herself or allies. I suspect with Jaws the problems aren't as pronounced thanks to the additional character combination balancing and tighter focus, though I haven't played it yet. Check Out Noble. And when it comes to that, I just don't think Give and Take compares to Crushing Cold. With a 4 player group that had some healing already handled, I played my voidwarden focused on damage. If the dungeon has obstacles, you can blow the whole thing up and do some serious damages to all the adjacent enemies. You rank close the abyss is a smaller heal 2 targets for 2 heal, but this can target yourself and someone else. My comment: A very juicy character and definitely in my style of play - a lot of close quarter attacks and some objects manipulation. Even the PC adaptation, something of a simplification, has its fair share of aspects to master. There are 4 characters in the game: Inox Hatchet Valrath Red Guard Quatryl Demolitionist Human Voidwarden All these characters can also be used in the original Gloomhaven, so if you really like one of these four guys you could definitely carry them over and enjoy their unique abilities for a quite good number of hours. Im specifically looking for Red Guard and Hatchet card choices and items. I have both of those characaters at level 5 so far. but I hope this helps fill the void for the time being! The biggest reason is that Freeze the Soul bottom is, by far, the single best non-loss action at level 1. Even though his main gameplay of throwing the weapon and picking it up again can be a bit boring, I found very rewarding the. Privacy Policy. I think the only differences are: I found Close to the Abyss fairly useful for a long time, but that's probably because I almost never used the bottom of Gift of the Void. Very good he has a few cards that let him loot coins and treasures even from an adjacent hex. This is great, thanks. With the wild success of the sequel's Kickstarter campaign, it is clear that the game and its worldsare on the path to getting even bigger. Original Gloomhaven said it's fine to play 2-handed, just increase the enemy level by 1. It reminds me of my favorite Gloomhaven adventurer Doomstalker. Lets get into the action and what a better way to do so than giving you a ranked list of all the Gloomhaven Jaws of the Lion characters? He also has abilities that let him destruct obstacles and buff himself while doing so. No one is a better marksman with a throwing axe, and if anybody wants to challenge that claim, they had better be prepared for a duel to the death. You can play loss action cards with less pressure. Especially for players spending gold at the Temple of the Great Oak, Consistency is a must choose for the player's first two perks. It is big mechanically, fusing tabletop movement and character sensibilities with a hefty system of card-based combat that draws in elements of magic usage, card synergy, and teamwork (with the added layer of hidden personal goals complicating matters). A very juicy character and definitely in my style of play a lot of close quarter attacks and some objects manipulation. 6.4K views 1 year ago Gloomhaven: Jaws of the Lion is not only a fantastic Gloomhaven experience, it's also a fantastic and engaging SOLO experience. Related:The 10 Best Board Games That Came From Kickstarter, Ranked. As funny as it is to see BGG say that the best player count for a game is 'none', it's not very helpful. Stamina Average with 10 cards hand you have to carefully choose when playing loss action cards, but at the same time, you can use them with fairly good freedom if the situation requires to. Initiative Pretty bad in a common build deck you will probably have just a couple of cards with fast initiative. Not enough fast initiative cards being a melee damage dealer without being very tanky, means that he should be able to hit and run before the enemies can attack him, but the low number of fast cards (under 15) makes this strategy very difficult to realize. Usually using IMGUR. Jaws of the Lion hands-on: Gloomhaven comes to the masses Gloomhaven: Jaws of the Lion is a standalone, cooperative tabletop role-playing game that teaches you the rules as you play. At fifth level, an upgraded version in the form of The New Favorite, a boost that adds the wound and push effects to the token at a slight cost. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Get fantastic premium trays & other components from Cube4Me. I always loved history and finally drifted towards my preferred type, i.e. This combo is a very solid choice if you want to try the support class. For more information, please see our The only thing that stings worse than the cuts, scrapes, and bruises you endured on your last mission is the empty stomach gnawing at you the . Thanks in advance! You have to rely on a tank or a healer. Really good direct damage itself isnt that great, but thanks to the many ways he can buff himself, take advantage of the obstacles or manipulate the board, he can hit really hard. It's a decent multi target heal (always nice) that can hand out blesses like candy if it's a scenario with Vipers/Black Imps/other poisoners. Average health, acceptable stamina (10 cards) and many possibilities to create and use wind to enhance its actions sounds like an interesting option for me. Create an account to follow your favorite communities and start taking part in conversations. Is it too much? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Anyway, that was my one curious point, otherwise - nice guide! While Potion of Stamina is a powerful pick for any character, a Potion of Power can also be powerful as it can help secure 1-hit kills with the Hatchet's unique mechanic, The Favorite. He can easily absorb multiple attacks thanks to his shield while dealing some good damage to the enemies that surround him. Not every Valrath can be peaceful, however. Due to the smaller maps of JotL, there have already been multiple scenarios where the Ward was placed and used for 8-10 turns, and to extremely good effect in Scenarios 14+15, some of the hardest. 22 Gloomhaven Classes Ranked by Tier - Including Jaws of the Lion and Forgotten Circles Neural Net Games 4.65K subscribers 70K views 2 years ago Which classes in Gloomhaven/Jaws of the. I prefer lure of the void's disarm almost every single time. But combine it with Taunting Fate and Master Influencer for an Attack 9, Range 3 with Advantage, in addition to an Attack 8, Range 3? If abilities can be skipped, why would you ever shuffle a bless card into the monster deck? In a nutshell, you want to use the Favourite card as soon as possible and from there go nuts with your offensive abilities. Keep in mind that this class can stall the game a bit if the player who uses it fell into analysis paralysis, so you have to be a fast thinker person to play the Voidwarden in a good way without actually annoying your friends. Great answer, thank you. There is a specific caste in the Valrath capital of Jhinda tasked with protecting the city. Read Meeple Mountain's top ten strategies to help you win more in Gloomhaven. Is this based on a 4 player game? Just make sure to bring a healing potion with you! That means you're actually deciding between Crushing Cold/Commanding Presence & Give and Take/Taunting Fate. Hatchets have fully embraced life in the city, outfitting themselves with the latest fashions. Level 2 and 3 each offer a choice between good movement or good initiative, and I'd argue you're best off taking one of each. Or would you have to start, say, a new Hatchet at the beginning of the campaign if you want to play that character. Hi! To me, that indicates excellent game design, which doesn't seem funny. But hard to compare directly Lastly, I think resigned frenzy - move 4 is invaluable. It doesn't have the best initiative, but what good Voidwarden card does? Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. With only 9 cards hand you have to carefully choose when playing loss action cards. While there are certainly a number of cards, even from earlier levels, that will allow him to put out some decent damage up close (like the first level AoE Close Cuts card), the vast majority of Hatchet's abilities are at range 3 or above - with many imposing disadvantage for starting adjacent to the target. First, it is a standalone game that takes place before the events of Gloomhaven. Is it better? It is all a bit of a front, though, as their true passion lies in their arsenal. So what this new title represents? Before we go to pick our characters and leave the other two sad and alone in the box, I was wondering what people think of playing with 2 characters each. Set to release this Summer,Jaws of the Lion is a smaller board game thatlimits itself to the township, players taking on the role of a member of the Jaws of the Lion mercenary company. That card is amazing at Level 1. It can single-handedly turn the tide of a room. 2 players playing 2 characters each would increase complexity and length while also making the game easier. Give and Take's cost is minimal (and helps set up Close to the Abyss, which I think you underrate a bit), but Taunting Fate is an excellent heal with minimal downside, plus a bottom action that can deal an insane amount of damage when paired with loss cards like Resigned Frenzy (the longevity cost and danger of being attacked pale in comparison to the payoff of making 8 Rat Monstrosities attack each other for 4 damage each). There are also branching paths in the storyline that mean you can't see every scenario on one playthrough. Really good similar to the Demolitionist, the direct attack itself isnt that high, especially at low levels, but the correct use of elements and indirect damage let him kill low-health monsters quite easily. I just got to level 3 with my Voidwarden and chose Taunting Fate. Thanks! Join our community! Unfortunately for the Voidwarden, the Ward kinda sucks. A range-damage dealer which is pretty rare for an Inox. Look at your level 5 deck - you don't have a non-loss top combat action with better initiative than 38. Last week we had opportunity to familiarize with the first two Gloomhaven: Jaws of the Lion characters: Voidwarden and Demolitionist. Number one is calling Close to the Abyss bad. In Base Gloomhaven you will choose a character, starting at prosperity level of the city (starts 1) and play them until they achieve their personal quest, then retire. So far we thought 3 Spears and Angry Face are the strongest, but then Eclipse entered the fray. Though their demon-like qualities make them feared by many, Valraths are, for the most part, well-mannered and gentle, preferring to solve problems through diplomacy rather than violence. enjoy. Maybe it makes the game really hard or way too long? One of the key facets of Hatchet that players should keep in mind is his role as a ranged combatant. Players should avoid Gale unless desperate for more Wind infusions, as each point in this perk lowers the probability for a Blessing to be drawn. The problem that the Voidwarden has at low levels is that you don't any non-loss top combat actions that are fast and Freeze the Soul is slow. What are the key features to achieve it? In retrospect though, I'd probably take Lull into Oblivion. The initiative allows for two-rounds-actions, being very slow and then very fast in consecutive turn. Depending on the first turn configuration, give Blesses out to everyone, then next cycle give out 3-4 Curses. However, both sides of Double Throw are Burned on use, making it inefficient for maintaining stamina throughout an adventure. But before we jump into the details of new haracters, couple of words about game itself. When it comes to damage, not all classes are made equal in this card-based RPG. Not only due to the type of it attacks, but also because of tokens usage they can really enhance your attacking capabilities. Dont move too close to the enemies unless you want to get easily killed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is there a particularly good pairing, or does it not really matter? Retired my Jaws of the Lion after 1.5 years of play (4 Player). I like what the bottom offers with the movement, muddle and element generation. Bottom is also decent to help you get ahead on curses (and the range 4 means that you'll often have the targets needed. I play a lot of them, Card Driven, Hex, I-Go-You-Go, Chit-Pulled whatever allows me to reply the history and possibly change it! I tried different combos during the past few months, while I was in between one campaign and the other and as expected I found that not all the classes work well with each other. 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